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Rankme configurare

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Topic author
Sn1per
Owner
Mesaje: 650
Membru din: Dum Noi 04, 2018 12:42 pm
Rankme configurare

Mesaj de Sn1per »

O sa atasez mai jos cfg pentru rankme pentru dezbatere. Va rog sa veniti cu sugestii pentru modificare.


// ConVars for plugin "Rankme"


// Announce when a player connect with position and points?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_announcer_player_connect "1"

// Announce when a player connect at chat?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_announcer_player_connect_chat "1"

// Announce when a player connect at hintbox?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_announcer_player_connect_hint "0"

// Announce when a player disconnect with position and points?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_announcer_player_disconnect "1"

// Announce when a top player connect?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_announcer_top_player_connect "1"

// Announce when a top player connect at chat?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_announcer_top_player_connect_chat "1"

// Announce when a top player connect at hintbox?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_announcer_top_player_connect_hint "0"

// Max position to announce that a top player connect?
// -
// Default: "10"
// Minimum: "0.000000"
rankme_announcer_top_pos_player_connect "10"

// Auto-Purge inactive players? X = Days 0 = Off
// -
// Default: "0"
// Minimum: "0.000000"
rankme_autopurge "0"

// Show points changes on chat? 1 = true 0 = false
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_changes_chat "1"

// Enable (non-command) chat triggers. (e.g: rank, statsme, top) Recommended to be set to 0 when running with EventScripts for avoiding double responses. 1 = true 0 = false
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_chat_triggers "1"

// Days inactive to not be shown on rank? X = days 0 = off
// -
// Default: "0"
// Minimum: "0.000000"
rankme_days_to_not_show_on_rank "0"

// Dump the Database to SQL file? (required to be 1 if using the web interface and SQLite, case MySQL, it won't be dumped) 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_dump_db "0"

// Is RankMe enabled? 1 = true 0 = false
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_enabled "1"

// Free-For-All (FFA) mode? 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_ffa "0"

// Gather Statistics (a.k.a count points)? (turning this off won't disallow to see the stats already gathered) 1 = true 0 = false
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_gather_stats "1"

// Gather Statistics In Warmup?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_gather_stats_warmup "1"

// Minimal kills for entering the rank
// -
// Default: "0"
// Minimum: "0.000000"
rankme_minimal_kills "0"

// Minimum players to start giving points
// -
// Default: "2"
// Minimum: "0.000000"
rankme_minimumplayers "2"

// Using MySQL? 1 = true 0 = false (SQLite)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_mysql "0"

// Multiplier of losing points. (WARNING: MAKE SURE TO INPUT IT AS FLOAT) 1.0 equals lose same amount as won by the killer, 0.0 equals no lose
// -
// Default: "1.0"
// Minimum: "0.000000"
rankme_percent_points_lose "1.0"

// How many points a player gets for assist kill?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_assiist_kill "1"

// How many points the CT who defused got additional?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_defused_player "2"

// How many points CTs got for defusing the C4?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_defused_team "2"

// How many points a player loess for dropping the bomb?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_bomb_dropped "0"

// How many points the TR who planted got additional?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_exploded_player "2"

// How many points TRs got for exploding the C4?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_exploded_team "2"

// How many points a player gets for picking up the bomb?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_bomb_pickup "0"

// How many points the TR who planted got additional?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_planted_player "2"

// How many points TRs got for planting the C4?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_planted_team "2"

// How many points CT lost for losing the round?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_ct_round_lose "0"

// How many points CT got for winning the round?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_ct_round_win "0"

// How many additional points a player got for a First Blood?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_fb "1"

// How many points the CT who rescued got additional?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_hostage_rescued_player "2"

// How many points CTs got for rescuing the hostage?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_hostage_rescued_team "2"

// How many additional points a player got for a HeadShot?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_hs "1"

// How many points a CT got for killing additional by the diffrence of points?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_kill_bonus_ct "1"

// How many points of diffrence is needed for a CT to got the bonus?
// -
// Default: "100"
// Minimum: "0.000000"
rankme_points_kill_bonus_dif_ct "100"

// How many points of diffrence is needed for a TR to got the bonus?
// -
// Default: "100"
// Minimum: "0.000000"
rankme_points_kill_bonus_dif_tr "100"

// How many points a TR got for killing additional by the diffrence of points?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_kill_bonus_tr "1"

// How many points a CT got for killing?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_kill_ct "2"

// How many points a TR got for killing?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_kill_tr "2"

// Multiplier of points by knife
// -
// Default: "2.0"
// Minimum: "0.000000"
rankme_points_knife_multiplier "2.0"

// If the points is f1oat, round it to next the highest or lowest? 1 = highest 0 = lowest
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_points_lose_round_ceil "1"

// How many points a player lose for Suiciding?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_lose_suicide "0"

// How many points a player lose for Team Killing?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_lose_tk "0"

// How many points a player win when match draw?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_match_draw "0"

// How many points a player loess for losing the match?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_match_lose "2"

// How many points a player win for winning the match?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_match_win "2"

// Minimum points
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_min "0"

// Is minimum points enabled? 1 = true 0 = false
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_points_min_enabled "1"

// How many points a CT got for being the MVP?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_mvp_ct "1"

// How many points a TR got for being the MVP?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_mvp_tr "1"

// How many additional points a player got for a no scope kill?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_ns "1"

// 0: ssg08 and awp only, 1: ssg08, awp, g3sg1, scar20
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_points_ns_allsnipers "0"

// Starting points
// -
// Default: "1000"
// Minimum: "0.000000"
rankme_points_start "1000"

// Multiplier of points by taser
// -
// Default: "2.0"
// Minimum: "0.000000"
rankme_points_taser_multiplier "2.0"

// How many points TR lost for losing the round?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_tr_round_lose "0"

// How many points TR got for winning the round?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_tr_round_win "0"

// How many points the VIP got for escaping?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_vip_escaped_player "2"

// How many points CTs got helping the VIP to escaping?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_vip_escaped_team "2"

// How many points the TR who killed the VIP got additional?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_vip_killed_player "2"

// How many points TRs got for killing the VIP?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_vip_killed_team "2"

// Cooldown timer to prevent rank command spam.
// 0.0 = disabled
// -
// Default: "30.0"
// Minimum: "0.000000"
rankme_rank_all_timer "30.0"

// Rank players by? 0 = STEAM:ID 1 = Name 2 = IP
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
rankme_rank_by "0"

// Get player rank via cache, auto build cache on every OnMapStart.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_rank_cache "0"

// Rank by what? 1 = by points 2 = by KDR
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "2.000000"
rankme_rank_mode "1"

// Rank bots? 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_rankbots "0"

// Allow player to reset his own rank? 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_resetownrank "0"

// Show bots on rank/top/etc? 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_show_bots_on_rank "0"

// When rank command is used, show for all the rank of the player? 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_show_rank_all "0"

// The name of the table that will be used. (Max: 100)
// -
// Default: "rankme"
rankme_sql_table "rankme"

// Show AS_ maps statiscs (VIP mod) on statsme and session?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_vip_enabled "0"



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Hunter
Mesaje: 292
Membru din: Vin Noi 02, 2018 10:00 pm
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Re: Rankme configurare

Mesaj de Hunter »

Cred ca asta face diferenta punctelor:

// How many points of diffrence is needed for a CT to got the bonus?
// -
// Default: "100"
// Minimum: "0.000000"
rankme_points_kill_bonus_dif_ct "100"

// How many points of diffrence is needed for a TR to got the bonus?
// -
// Default: "100"
// Minimum: "0.000000"
rankme_points_kill_bonus_dif_tr "100"

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RaDaR
Admin
Mesaje: 159
Membru din: Sâm Sep 07, 2019 11:53 am
Re: Rankme configurare

Mesaj de RaDaR »

// Multiplier of losing points. (WARNING: MAKE SURE TO INPUT IT AS FLOAT) 1.0 equals lose same amount as won by the killer, 0.0 equals no lose
// -
// Default: "1.0"
// Minimum: "0.000000"
rankme_percent_points_lose "1.0" cred ca aici este multiplicarea in functie de rank dar nu sunt sigur.
Propun pentru bomb plant 5 puncte , Knife kill 5 puncte , defuse 5 puncte , mvp 5 puncte si restul 2 puncte win/loose

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RaDaR
Admin
Mesaje: 159
Membru din: Sâm Sep 07, 2019 11:53 am
Re: Rankme configurare

Mesaj de RaDaR »

dar nu am gasit "Multiplier of winning points."

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RaDaR
Admin
Mesaje: 159
Membru din: Sâm Sep 07, 2019 11:53 am
Re: Rankme configurare

Mesaj de RaDaR »

Multumesc foarte mult pentru ca ati luat atitudine in ceea ce priveste situatia rankului.

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Topic author
Sn1per
Owner
Mesaje: 650
Membru din: Dum Noi 04, 2018 12:42 pm
Re: Rankme configurare

Mesaj de Sn1per »

Se pare ca la modificarea parametrilor apare o eroare, însa mai insist și poate găsesc o rezolvare.

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Topic author
Sn1per
Owner
Mesaje: 650
Membru din: Dum Noi 04, 2018 12:42 pm
Re: Rankme configurare

Mesaj de Sn1per »

Problema rezolvata.


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